← All journal articles

Learning by playing: Machinarium ‍ developer tips

Machinarium ‍

“It all happened on a distant and forgotten planet, where people are used to sending the garbage they produced — old cars, machinery, computers, etc. Several simple robots have been formed from this mechanical scrap. Some time later they built other, more advanced machines, and then a whole settlement. This is how the city of Machinarium was created.”

This story was invented by Jakub Dvorsky, the creator of a well-known and very popular game among gamers. In this article, we'll talk about how the Machinarium quest was born.

And if your child also wants to be a developer, why don't they try creating their first project in class at Progkids?

How is Machinarium different from other games?

Machinarium is a point-and-click adventure quest game developed by the Czech studio Amanita Design. The game was released in 2009 and quickly gained popularity due to its unique style, captivating gameplay, and touching story.

A brilliant idea

Machinarium's story began with... a desire to create something amazing! Jakub Dvorsky, founder of Amanita Design, was inspired by the success of the studio's previous projects and decided to develop an even bigger and more ambitious game. He imagined a world where silence reigned, full of mysteries and secrets. This is how the image of a city populated by robots appeared, where the atmosphere of silent movies reigned.

Cute robot

The main character was named Joseph after the creator of the word “robot”, Czech Josef Capek.

A story of courage and hope

Joseph must return to Machinarium to save his girlfriend and stop Black Hat. The story unfolds gradually as players solve puzzles and explore the fascinating game world.

Joseph gets to know the gaming world

Working on the game was challenging but fun and took about three years. When Machinarium finally came out, it was an instant hit among gamers. The game has been praised for its original style, challenging puzzles, and captivating storyline.

Machinarium is not only a successful game, but also an example of how passion and passion for creating something special can lead to a product that is unique and loved by everyone.

Fast Facts About Machinarium

#1 In total, seven people who met and became friends while studying worked on the game.

#2 The game's budget was $1,000.

#3 The creator of Machinarium came up with the story of a robot city to better understand his own game.

#4 The game at the prototype stage was called “Metal Junk”.

#5 The creators were inspired by classic puzzle adventure games like The Secret of Monkey Island and Day of the Tentacle.

#6 The game's graphics were heavily influenced by the work of surrealist artists such as Renee Magritte and Salvador Dali.

#7 Machinarium has been translated into more than 20 languages.

Tips for young developers: What to learn from Machinarium

Silent movie atmosphere

Jakub and Tomas love the works of Charlie Chaplin and other great silent film masters. They wanted to convey the same atmosphere of mystery and sweet humor in the game. You can also be inspired by any works of art and use them in your projects.

Steampunk

The style of play is reminiscent of steampunk. This is a popular genre that combines Victorian aesthetics with cutting-edge technology.

When starting your project, learn more about trends in art and painting. This could be very useful to you!

Japanese puzzle games

The creators of Machinarium are also crazy about Japanese games with their captivating puzzles and beautiful visuals!

The puzzles in the game turned out to be really inventive. They are based on logic, interaction with the environment, and managing multiple characters at the same time.

The gameplay is intuitive and doesn't require reading text, making it accessible to players of all languages.

When you're preparing your project, play games, read articles and study literature. The more knowledgeable you are, the more interesting your final product will be!

Musical accompaniment

The musical accompaniment for Machinarium was created from January to October 2009. The game features 14 songs. The music subtly complements the atmosphere and emotional content of the game.

When working on your project, think about what kind of music would suit him best.

Visual

One of Machinarium's key features is its visual style. It was created by hand and features detailed graphics and nice colors. This gives the game a unique and unrepeatable look.

When creating your project, think about what flavor you can add to its visual component. See paintings by famous artists, photographs and illustrations from books. All this will help you develop a unique artistic vision.

Good luck to you!

Does your child dream of creating their own games? Then sign it up soon at free trial lesson at Progkids! We not only teach you how to code, but also help you implement any ideas!

You can also read

Courses for kids

Progkids обратная связь

It's easy to sign up for a free class

Already in the first lesson, we'll dive into the basics of development and create a small project that your child will want to brag about.

Submit a request

ok image
Ваша заявка отправлена. Скоро мы свяжемся с Вами
Ошибка при отправке формы